My research skills

An example of user experience part of my work. I did quantitative research, interactive prototypes and launched a new feature within 2 months.

Time to read: 4 minutes

Table of contents

My role

Product designer

Year

2023

Timeline

2 months

Team

  • 1 founder
  • 2 full-stack engineers
  • 1 customer support agent

Product

Zipsale – software for professional resellers in the UK.

Problem we solve:

  • imagine having 100s items to sell e.g. vintage/preloved clothes, shoes or antiques. To sell your items faster, you want to be present on multiple marketplaces such as Ebay, Depop, Etsy, Vinted, or Shopify.
  • managing items manually across all these platforms can be a daunting task and can limit your ability to scale your business. That's where our product comes in to automate the process of cross-listing and auto-delisting.

Numbers: launched 3 years ago, hundreds of paying customers, 2,500,000+ listings made.

Task

"High-level" task: increase retention

"Low-level" task: solve frequently reported problem

Problem: we don't support important workflow. There is a way to get more sales: delete and list again stagnant items. The items you sell must be fresh. I was assigned to research, design and launch the feature.

Metrics I (would) have tracked

Daily Active Users (DAU)


What: number of unique users who use the feature at least one time

Why: to understand if the number of active users is growing or falling

Monthly Recurring Revenue (MRR)


What: revenue from the feature split by the revenue from new, retained and resurrected users

Why: to understand if [1] we earn the money and [2] whether money comes from new or retained users

Funnel conversion rates


What: conversion rates between "feature description" -> "payment page" -> "purchase" steps. Plus time to convert, and frequency of each step.

Why: to identify areas for improvement

In addition to the above, I would have watched Hotjar sessions and tracked the total number of items relisted per day to track if users actually use the feature. It wasn't done due to the lack of time and resources.

In reality, I relied on MRR only and manually checked new and churned subscribers. If users unsubscribed I reached out to them directly.

Research

Qualitative research

Launched an email campaign to confirm the problem {↓}

Quant research 1

Received and processed 25 responses from users {↓}

Quant research 2

Conclusion

problem confirmed: resellers face the stated problem

new findings:

  • discovered behaviour: users end items based on how old items are
  • contradictive requirements: some users want to end items on one marketplace only, some want to do it on multiple platforms in one go

User interviews

I find user interviews in pair with interactive prototypes a cheap and fast way to test if proposed solution will be understood by users.

Users were given a task and I silently observed if they face any struggles {↓}

Look at this boy!

Prototypes that didn't make it

The option below appeared to require more than a month of engineering work. We couldn't afford it. {↓}

Option 1: new dashboard view

Most of the users were confused when interacting with this prototype. Plus it also was too complicated engineering-wise. {↓}

Option 2: boosting on multiple marketplaces

Conclusion

The simplest version won: the one with less clicks and allowing to work with one marketplace at a time. You will find it below.

Discussing outcomes with the team

Final changes and handoff to engineers

I refined the final version based on feedback from users and the team. Then prepared the task description for engineers.

I usually use the following structure when describing taks: [1] Context; [2] How users face FEATURE; [3] What should happen when users interact with FEATURE; [4] How does it influence the product; [5] Link to interactive prototype in Figma.

It allows to explain engineers why we are working on a feature and how it impacts the whole product.

task description

Final design

Running extra mile

To drive users into the new feature I came up with an idea of a new type of notification. If a user has any items older than 90 days, a yellow clock icon will automatically pop up. When clicking on a notification, a tooltip with an explanation and link to the FAQ will appear.

Feedback from user

Key takeaways

Results

Lessons learned

Next steps

Other case studies